For the complete documentation index, see llms.txt. This page is also available as Markdown.

Cloth Simulation

Cloth Simulation renders your draft as a 3D fabric with real-time physics. The cloth drapes naturally under gravity, and you can interact with it by releasing corners, pushing it with a ball, and placing collision objects underneath. This gives you a sense of how the finished fabric will hang and move.


Opening Cloth Simulation

  • Ribbon: View tab > Cloth Simulation

  • Menu (macOS): View > Cloth Simulation

Available to Core and Pro tiers.


The Simulation Window

The window has three areas:

  • 3D Viewport (center) — The interactive cloth simulation

  • Options Panel (left) — Mockup templates and lighting controls

  • Menu Bar (top) — Simulation, Mockup, and View menus


Interacting with the Cloth

Camera Controls

  • Arrow Keys — Orbit the camera around the cloth

  • Plus / Minus — Zoom in and out

  • Mouse — Click and drag to rotate the view

Dropping Corners

Release corners of the cloth to let them fall under gravity:

  • 1 — Drop top-left corner

  • 2 — Drop top-right corner

  • 3 — Drop bottom-left corner

  • 4 — Drop bottom-right corner

You can drop multiple corners to create different draping effects.

Pressure Ball

Press B to activate a ball that pushes against the cloth from underneath. Use W/A/S/D to move the ball around. This simulates how the fabric drapes over a rounded form.

Reset

Press R to reset the simulation to its initial flat state with all corners pinned.


View Menu Options

Swap Face (X)

Swaps the front and back textures on the cloth. Like flipping the fabric over to see the other side.

Rendering Options

These options match the View Fabric window and control how the cloth texture is rendered:

  • Deflected Threads — Shows thread deflection on floats, where threads bend around each other

  • Double Weave — Renders double cloth structure with both layers visible

  • Variegated Yarns — Shows color changes in variegated yarns

  • Proportional — Scales thread widths by the draft's EPI/PPI settings, including any per-section local overrides (see Section Markers → Variable Density)

Yarn Bloom

A submenu with intensity presets: Off, 25%, 50%, 75%, 100%. Adds a soft fuzzy effect to the yarn texture.

Remove Background

Clears any background image that has been set behind the cloth.


Mockup Templates

The left panel shows saved mockup templates — pre-configured cloth shapes that you can load to see your fabric draped in a specific way.

Using Templates

  1. Select a template from the list

  2. Click Load Template to apply it

The cloth will reshape to match the template's frozen mesh, with your fabric's texture applied.

Creating Templates

  1. Arrange the cloth using corner drops, the ball, and collision shapes

  2. Press F to freeze the current mesh shape

  3. Click Save Template to save it for future use

Bundled Templates

TempoWeave includes several built-in templates for common presentations. User-created templates can be deleted; bundled templates cannot.


Collision Objects

From the Mockup menu, you can add objects that the cloth drapes over:

  • Add Cylinder — Places a cylindrical form

  • Add Box — Places a box form

  • Clear Shapes — Removes all collision objects

These are useful for simulating how the fabric looks draped over furniture, a mannequin form, or other surfaces.


Lighting Controls

The left panel includes lighting sliders that affect how the 3D cloth is illuminated:

  • Light Azimuth (0-360) — The horizontal angle of the light source. Rotate it around the cloth to change where highlights and shadows fall.

  • Light Elevation (5-90) — How high the light is above the cloth. Lower values create longer shadows; higher values give more even lighting.

  • Brightness (20-200) — Overall light intensity. Increase for a brighter scene, decrease for a moodier look.

  • Specular (0-100) — The intensity of shiny highlights on the fabric surface. Higher values make the cloth appear more lustrous.


Keyboard Shortcuts

Key
Action

Arrow Keys

Orbit camera

W/A/S/D

Move pressure ball

B

Activate ball

R

Reset simulation

X

Swap front/back face

F

Freeze mesh

1/2/3/4

Drop corners

+/-

Zoom camera

T

Focus template list

Escape

Close window


Tips

  • Start by loading a bundled template to see your fabric in a realistic drape immediately

  • Use Swap Face (X) to quickly compare the front and back of your cloth

  • Adjust the Specular slider to simulate different fiber types — cotton has low specular, silk has high

  • The Proportional option makes a big difference for drafts where EPI and PPI differ significantly

  • Freeze and save templates for shapes you use often (like a scarf drape or table runner)

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